<?xml version='1.0'?>

<gl_extension name="GL_VERSION_2_1">
	<tokens>
		<token name="GL_PIXEL_PACK_BUFFER" value="0x88EB"/>
		<token name="GL_PIXEL_UNPACK_BUFFER" value="0x88EC"/>
		<token name="GL_PIXEL_PACK_BUFFER_BINDING" value="0x88ED"/>
		<token name="GL_PIXEL_UNPACK_BUFFER_BINDING" value="0x88EF"/>
		<token name="GL_FLOAT_MAT2x3" value="0x8B65"/>
		<token name="GL_FLOAT_MAT2x4" value="0x8B66"/>
		<token name="GL_FLOAT_MAT3x2" value="0x8B67"/>
		<token name="GL_FLOAT_MAT3x4" value="0x8B68"/>
		<token name="GL_FLOAT_MAT4x2" value="0x8B69"/>
		<token name="GL_FLOAT_MAT4x3" value="0x8B6A"/>
		<token name="GL_SRGB" value="0x8C40"/>
		<token name="GL_SRGB8" value="0x8C41"/>
		<token name="GL_SRGB_ALPHA" value="0x8C42"/>
		<token name="GL_SRGB8_ALPHA8" value="0x8C43"/>
		<token name="GL_COMPRESSED_SRGB" value="0x8C48"/>
		<token name="GL_COMPRESSED_SRGB_ALPHA" value="0x8C49"/>
		<token name="GL_CURRENT_RASTER_SECONDARY_COLOR" value="0x845F"/>
		<token name="GL_SLUMINANCE_ALPHA" value="0x8C44"/>
		<token name="GL_SLUMINANCE8_ALPHA8" value="0x8C45"/>
		<token name="GL_SLUMINANCE" value="0x8C46"/>
		<token name="GL_SLUMINANCE8" value="0x8C47"/>
		<token name="GL_COMPRESSED_SLUMINANCE" value="0x8C4A"/>
		<token name="GL_COMPRESSED_SLUMINANCE_ALPHA" value="0x8C4B"/>
	</tokens>

	<functions>
		<function name="glUniformMatrix2x3fv" return="void">
			<params>
				<param type="GLint" name="location"/>
				<param type="GLsizei" name="count"/>
				<param type="GLboolean" name="transpose"/>
				<param type="const GLfloat*" name="value"/>
			</params>
		</function>
		<function name="glUniformMatrix3x2fv" return="void">
			<params>
				<param type="GLint" name="location"/>
				<param type="GLsizei" name="count"/>
				<param type="GLboolean" name="transpose"/>
				<param type="const GLfloat*" name="value"/>
			</params>
		</function>
		<function name="glUniformMatrix2x4fv" return="void">
			<params>
				<param type="GLint" name="location"/>
				<param type="GLsizei" name="count"/>
				<param type="GLboolean" name="transpose"/>
				<param type="const GLfloat*" name="value"/>
			</params>
		</function>
		<function name="glUniformMatrix4x2fv" return="void">
			<params>
				<param type="GLint" name="location"/>
				<param type="GLsizei" name="count"/>
				<param type="GLboolean" name="transpose"/>
				<param type="const GLfloat*" name="value"/>
			</params>
		</function>
		<function name="glUniformMatrix3x4fv" return="void">
			<params>
				<param type="GLint" name="location"/>
				<param type="GLsizei" name="count"/>
				<param type="GLboolean" name="transpose"/>
				<param type="const GLfloat*" name="value"/>
			</params>
		</function>
		<function name="glUniformMatrix4x3fv" return="void">
			<params>
				<param type="GLint" name="location"/>
				<param type="GLsizei" name="count"/>
				<param type="GLboolean" name="transpose"/>
				<param type="const GLfloat*" name="value"/>
			</params>
		</function>
	</functions>
</gl_extension>
